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FAQ Extended Version
This page covers the most frequently asked questions for the Extended Version of MiniB3D. If you don't find any usable answer for you then feel free to look into the link section of this wiki.
What is MiniB3D Extended?
MiniB3Dext is the extended version of MiniB3D. It was programmed by klepto2. It include all features of MiniB3D and klepto2 added GLSL Shader support, a shadowengine, a physicengine and much more. More information you can get on the Feature list.
Building MiniB3D Extended without MaxGui Support
If you find that the extended MiniB3D is not compiling proplery, please check the following
Make sure the extended mod is in the following in BlitzMax: C:\Program Files\BlitzMax\mod\klepto.mod (Or where you have installed BlitzMax)
- Open “minib3d.bmx”, find Import brl.maxgui and delete this line.
- Open “TGlobal.bmx” find and delete the following function:
Function CanvasGraphics3D() Function UpdateCanvas3D()
- Open “ExtFunctions.bmx”, find and delete the following function:
Function CanvasGraphics3D(Canvas:TGadget) Function UpdateCanvas3D(Canvas:TGadget)