Table of Contents
Feature Liste
Here you can look at the features of MiniB3D also MiniB3Dext.
Standard Version
- Flexible Entity-system
- Support of .b3d Mesh
- Animated Mesh
- Mesh-Deformation
- Sprites
- Brush-System
- Multi-Texturing
- Animated textures
- Environment mapping
- Light-System (Directional Light, Point Light and Spot Light)
- Collisions-System
- Based on OpenGL
- Support of VBO
- Multi-platform support (Windows, Mac OS X, Linux)
- Same commands as Blitz3D
- Syntax of BlitzMax
- Supports modules of BlitzMax (Since version 0.45 Max2D, too!)
iMiniB3D
- Same features as MiniB3D Standard
- objected-oriented
- complete support for iPhone and iPad
- Based on OpenGL
- Syntax of Blitz3D/MiniB3D
Extended Version
- Same features as MiniB3D Standard
- Support for GLSL Shaders
- Shadows (CPU-Based Volumes)
- Model Formats:
- 3DS
- MD2
- New Terrainsystem
- OpenAL 3D Sound
- Physics
- Newton Physics Engine
Attention!
The development of MiniB3Dext is stopped. Currently there is a second version under develop with the name MiniB3Dext2.