<?xml version="1.0" encoding="utf-8"?>
<!-- generator="FeedCreator 1.7.2-ppt DokuWiki" -->
<?xml-stylesheet href="http://minib3d.com/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="http://minib3d.com/feed.php">
        <title>MiniB3D Wiki</title>
        <description></description>
        <link>http://minib3d.com/</link>
        <image rdf:resource="http://minib3d.com/lib/images/favicon.ico" />
       <dc:date>2010-09-05T02:24:27+02:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="http://minib3d.com/addmesh?rev=1258621791&amp;do=diff"/>
                <rdf:li rdf:resource="http://minib3d.com/addtriangle?rev=1258621951&amp;do=diff"/>
                <rdf:li rdf:resource="http://minib3d.com/addvertex?rev=1258622193&amp;do=diff"/>
                <rdf:li rdf:resource="http://minib3d.com/commandlist?rev=1249853827&amp;do=diff"/>
                <rdf:li rdf:resource="http://minib3d.com/commands?rev=1183509136&amp;do=diff"/>
                <rdf:li rdf:resource="http://minib3d.com/contact?rev=1198694300&amp;do=diff"/>
                <rdf:li rdf:resource="http://minib3d.com/downloads?rev=1280052459&amp;do=diff"/>
                <rdf:li rdf:resource="http://minib3d.com/features?rev=1280050686&amp;do=diff"/>
                <rdf:li rdf:resource="http://minib3d.com/links?rev=1239674747&amp;do=diff"/>
                <rdf:li rdf:resource="http://minib3d.com/minib3d_wiki?rev=1239674782&amp;do=diff"/>
                <rdf:li rdf:resource="http://minib3d.com/resources?rev=1214838616&amp;do=diff"/>
                <rdf:li rdf:resource="http://minib3d.com/screenshots?rev=1235646694&amp;do=diff"/>
                <rdf:li rdf:resource="http://minib3d.com/standardreference?rev=1239754166&amp;do=diff"/>
                <rdf:li rdf:resource="http://minib3d.com/start?rev=1239697290&amp;do=diff"/>
                <rdf:li rdf:resource="http://minib3d.com/tutorials?rev=1235646668&amp;do=diff"/>
                <rdf:li rdf:resource="http://minib3d.com/tutorialsextended?rev=1235646621&amp;do=diff"/>
                <rdf:li rdf:resource="http://minib3d.com/tutorialsstandard?rev=1235646605&amp;do=diff"/>
                <rdf:li rdf:resource="http://minib3d.com/wiki?rev=1280053282&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="http://minib3d.com/lib/images/favicon.ico">
        <title>MiniB3D Wiki</title>
        <link>http://minib3d.com/</link>
        <url>http://minib3d.com/lib/images/favicon.ico</url>
    </image>
    <item rdf:about="http://minib3d.com/addmesh?rev=1258621791&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-11-19T10:09:51+02:00</dc:date>
        <title>addmesh</title>
        <link>http://minib3d.com/addmesh?rev=1258621791&amp;do=diff</link>
        <description>Command
AddMesh( mesh1:TMesh, mesh2:TMesh)




Description
No description available.
Registered users can edit this page.




Parameters

”mesh1:TMesh” = Source mesh handle

”mesh2:TMesh” = Destination mesh handle





Returns

-





Example

SuperStrict

Import sidesign.miniB3D

Graphics3D 640,480

Local camera:TCamera = CreateCamera()
PositionEntity camera, 0, 0, -10
Local light:TLight = CreateLight()
RotateEntity light, 90, 0, 0

Local cone:TMesh = CreateCone()
ScaleMesh cone, 1.5, 1.5, 1.5
…</description>
    </item>
    <item rdf:about="http://minib3d.com/addtriangle?rev=1258621951&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-11-19T10:12:31+02:00</dc:date>
        <title>addtriangle</title>
        <link>http://minib3d.com/addtriangle?rev=1258621951&amp;do=diff</link>
        <description>Command
AddTriangle( surf:TSurface, v0:Int, v1:Int, v2:Int)




Description
No description available.
Registered users can edit this page.




Parameters

”surf:TSurface” = Surface handle

”v0:Int” = Index number of first vertex of triangle

”v1:Int” = Index number of second vertex of triangle

”v2:Int” = Index number of third vertex of triangle</description>
    </item>
    <item rdf:about="http://minib3d.com/addvertex?rev=1258622193&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-11-19T10:16:33+02:00</dc:date>
        <title>addvertex</title>
        <link>http://minib3d.com/addvertex?rev=1258622193&amp;do=diff</link>
        <description>Command
AddVertex( surface:TSurface, x:Float, y:Float, z:Float, u:Float=0.0, v:Float=0.0, w:Float=1.0)




Description
No description available.
Registered users can edit this page.




Parameters

”surface:TSurface” = Surface handle

”x:Float”          = X coordinate of vertex

”y:Float”          = Y coordinate of vertex

”z:Float”          = Z coordinate of vertex

”u:Float”          = U texture-coordinate of vertex (Standard=0)

”v:Float”          = V texture-coordinate of vertex (Standard=0)…</description>
    </item>
    <item rdf:about="http://minib3d.com/commandlist?rev=1249853827&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-08-09T23:37:07+02:00</dc:date>
        <title>commandlist</title>
        <link>http://minib3d.com/commandlist?rev=1249853827&amp;do=diff</link>
        <description>This list shows which commands are available in MiniB3D and which aren´t.




“command” = available | ”command” = not implented yet | “command” = MiniB3D only




Global

	* Graphics3D
	* Dither
	* WBuffer
	* AntiAlias
	* Wireframe
	* HWMultiTex
	* AmbientLight
	* ClearCollisions
	* Collisions
	* UpdateWorld
	* CaptureWorld
	* RenderWorld
	* ClearWorld
	* LoaderMatrix
	* TrisRendered</description>
    </item>
    <item rdf:about="http://minib3d.com/commands?rev=1183509136&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-07-04T02:32:16+02:00</dc:date>
        <title>commands</title>
        <link>http://minib3d.com/commands?rev=1183509136&amp;do=diff</link>
        <description>Standard Version




AddAnimSeq
    Function AddAnimSeq(ent:TEntity,length)         Parameters IN     ent:TEntity 
length 
 OUT     DESCRIPTION                  





AddMesh:TMesh
    Function AddMesh:TMesh(mesh1:TMesh,mesh2:TMesh)         Parameters IN     mesh1:TMesh 
mesh2:TMesh 
 OUT     TMeshDESCRIPTION</description>
    </item>
    <item rdf:about="http://minib3d.com/contact?rev=1198694300&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-26T19:38:20+02:00</dc:date>
        <title>contact</title>
        <link>http://minib3d.com/contact?rev=1198694300&amp;do=diff</link>
        <description>Dominik Kollon

Karlstr. 10

74348 Lauffen am Neckar

Germany


Questions? Problems? Just a e-Mail to admin@minib3d.com</description>
    </item>
    <item rdf:about="http://minib3d.com/downloads?rev=1280052459&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-07-25T12:07:39+02:00</dc:date>
        <title>downloads</title>
        <link>http://minib3d.com/downloads?rev=1280052459&amp;do=diff</link>
        <description>At this page, you will find the latest public versions of iMiniB3D and MiniB3D, both Standard and Extended.





	* MiniB3D Standard Version Changelog
		* Newest Release:
			* Version 0.53 (1 Jun 2009)
				* Link: 


		* Older Releases:
			* Version 0.52 (5 Dec 2008)
				* Link:</description>
    </item>
    <item rdf:about="http://minib3d.com/features?rev=1280050686&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-07-25T11:38:06+02:00</dc:date>
        <title>features</title>
        <link>http://minib3d.com/features?rev=1280050686&amp;do=diff</link>
        <description>Here you can look at the features of MiniB3D also MiniB3Dext.



Standard Version

	*  Flexible Entity-system
	*  Support of .b3d Mesh
	*  Animated Mesh
	*  Mesh-Deformation
	*  Sprites
	*  Brush-System
	*  Multi-Texturing
	*  Animated textures
	*  Environment mapping
	*  Light-System (Directional Light, Point Light and Spot Light)
	*  Collisions-System
	*  Based on OpenGL
	*  Support of VBO
	*  Multi-platform support (Windows, Mac OS X, Linux)
	*  Same commands as Blitz3D
	*  Syntax of BlitzMax…</description>
    </item>
    <item rdf:about="http://minib3d.com/links?rev=1239674747&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-04-14T04:05:47+02:00</dc:date>
        <title>links</title>
        <link>http://minib3d.com/links?rev=1239674747&amp;do=diff</link>
        <description>Here you find some useful links related to MiniB3D
and resources related to 3D programming in general.





	*  MiniB3D
		*  MiniB3D Forum (US)






	*  Blitzbasic
		*  Blitzbasic Homepage (US) Home of Blitz3D,BlitzPlus and Blitzmax






	*  Resources
		*  Lighthouse3D (US) Great OpenGL programming resource (pure OGL and GLSL)
		*  OpenGL (US) the people who made MiniB3D possible</description>
    </item>
    <item rdf:about="http://minib3d.com/minib3d_wiki?rev=1239674782&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-04-14T04:06:22+02:00</dc:date>
        <title>minib3d_wiki</title>
        <link>http://minib3d.com/minib3d_wiki?rev=1239674782&amp;do=diff</link>
        <description>Welcome to www.minib3d.com  


                          
At this website, you will find all the information regarding MiniB3D, the Blitz3D-like OpenGL 3D graphics engine for BlitzMax. MiniB3D currently exists in two different versions. The Standard Version was created by simonH, a member of BRL, because he wants to port his own games created with Blitz3D to Linux and MacOS. The Extended Version created by klepto2 provides some additional functionality, but requires a more powerful system to run…</description>
    </item>
    <item rdf:about="http://minib3d.com/resources?rev=1214838616&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-06-30T17:10:16+02:00</dc:date>
        <title>resources</title>
        <link>http://minib3d.com/resources?rev=1214838616&amp;do=diff</link>
        <description>Here will be some resources listed like logos and other stuff




Logo







A logo created by d-bug. You may use this logo to link to this wiki or just to have an engine logo within your app. 

Models


Click the link below to join the free model-section.</description>
    </item>
    <item rdf:about="http://minib3d.com/screenshots?rev=1235646694&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-02-26T12:11:34+02:00</dc:date>
        <title>screenshots</title>
        <link>http://minib3d.com/screenshots?rev=1235646694&amp;do=diff</link>
        <description>Here you will find different screenshots of current projects made with BlitzMax and MiniB3D.







Super Gerball by SimonH




	*  
	* 

Kart Racing Test by iroker




	*  
	* 

Alm-Life Character Editor by Ironstorm




	*  
	*</description>
    </item>
    <item rdf:about="http://minib3d.com/standardreference?rev=1239754166&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-04-15T02:09:26+02:00</dc:date>
        <title>standardreference</title>
        <link>http://minib3d.com/standardreference?rev=1239754166&amp;do=diff</link>
        <description>A

	* AddMesh
		* AddTriangle
		* AddVertex
		* AmbientLight
		* Animate
		* Animating
		* AnimLength
		* AnimSeq
		* AnimTime
		* AntiAlias*





B

	* BackBufferToTex*
		* BrushAlpha
		* BrushBlend
		* BrushColor
		* BrushFX
		* BrushShininess
		* BrushTexture</description>
    </item>
    <item rdf:about="http://minib3d.com/start?rev=1239697290&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-04-14T10:21:30+02:00</dc:date>
        <title>start</title>
        <link>http://minib3d.com/start?rev=1239697290&amp;do=diff</link>
        <description>Welcome to www.minib3d.com  


                          
At this website, you will find all the information regarding MiniB3D, the Blitz3D-like OpenGL 3D graphics engine for BlitzMax. MiniB3D currently exists in two different versions. The Standard Version was created by simonH, a member of BRL, because he wants to port his own games created with Blitz3D to Linux and MacOS. The Extended Version created by klepto2 provides some additional functionality, but requires a more powerful system to run…</description>
    </item>
    <item rdf:about="http://minib3d.com/tutorials?rev=1235646668&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-02-26T12:11:08+02:00</dc:date>
        <title>tutorials</title>
        <link>http://minib3d.com/tutorials?rev=1235646668&amp;do=diff</link>
        <description>In this tutorial I will explain how to integrate a simple bumpshader with MiniB3D extended
and the
new introduced TShaderMaterial (available only in the upcoming 0.45 extended Version).







The new TShaderMaterial system



I have decided to remove the shadersystem from the TBrush system because of many
potential bugs and also I have found out that the new system is much more flexible. So in near future
it is possible to 
integrate a CG Shader in addition to current supported GLSL.</description>
    </item>
    <item rdf:about="http://minib3d.com/tutorialsextended?rev=1235646621&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-02-26T12:10:21+02:00</dc:date>
        <title>tutorialsextended</title>
        <link>http://minib3d.com/tutorialsextended?rev=1235646621&amp;do=diff</link>
        <description>Here you will find tutorials for the extended Version of MiniB3D.

Shadertutorials

	*  BumpShader</description>
    </item>
    <item rdf:about="http://minib3d.com/tutorialsstandard?rev=1235646605&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-02-26T12:10:05+02:00</dc:date>
        <title>tutorialsstandard</title>
        <link>http://minib3d.com/tutorialsstandard?rev=1235646605&amp;do=diff</link>
        <description>Here you will find Tutorials for the standard Version of MiniB3D.</description>
    </item>
    <item rdf:about="http://minib3d.com/wiki?rev=1280053282&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-07-25T12:21:22+02:00</dc:date>
        <title>wiki</title>
        <link>http://minib3d.com/wiki?rev=1280053282&amp;do=diff</link>
        <description>Welcome to www.minib3d.com  


                          
At this website, you will find all the information regarding MiniB3D, the Blitz3D-like OpenGL 3D graphics engine for BlitzMax. MiniB3D currently exists in two different versions. The Standard Version was created by simonH, a member of BRL, because he wants to port his own games created with Blitz3D to Linux and MacOS. The Extended Version created by klepto2 provides some additional functionality, but requires a more powerful system to run…</description>
    </item>
</rdf:RDF>
